![]() ![]() What level were you when you are in Act 1 nightmare? Did you simply progress through normal and go straight on to nightmare? If so, that's likely your problem. On the other hand, poison stops the natural monster regeneration, which may be a big deal for really tough monsters.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread If you have a weapon dealing 100 poison damage over 3 seconds and you hit once per second, the damage poison deals between hits will be mere 33.3, and then, when another hit lands, the old poison will be replaced with a new one, not added to it. Note that other factors affecting the AR and Defense include Inner sight and Fire arrow.Īnother thing to keep in mind is that the poison damage does not stack. So, if there were no other factors, I'd keep the AR bow even if it had 1.5 times less damage. ![]() If we add 1000 to her AR, we'll get the chance to hit of 1796 / (1500 + 1796) = 0.54, which is 1.57 times higher! According to, the inherent attack rating (AR) of Act 1 mercenary is quite low: 796 on level 80.Ĭombined with the fact that the monsters in Hell difficulty have defense rating (DR) on the order of 1500 and the chance to hit formula (assuming equal levels of attacker and defender): toHit = AR / (AR + DR), this makes her base chance to hit very low: 796 / (1500 + 796) = 0.35.
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